12/17/2022 0 Comments Among us game![]() ![]() Mike Traficante: It’s a tough question to answer. CGMagazine: What’s the scale of the project for Among Us VR compared to other games you the studio have worked on in the past? No, I think it was exciting to be in this situation. Like your field of view is different and that the game does play differently because the information that players have is different just based on perspective. Because that immersion is very different. And we did make – it in my opinion, and hopefully the world will agree – it is fun to move around with VR. It was nice, because I think we got a lot of time to spend on it. We’ve had a little bit of a narrower focus than a lot of projects that we’ve done, actually. #Among us game how toWe did have to focus a lot on how to make it work in VR. For most of the games that we’ve done, where we didn’t have to figure out how to make it fun. The basic rules of the flat version of Among Us are good. And with Among Us, we already had something that was tried and true. ![]() A lot of the work we do in Game Dev is coming up with a rule set in play testing to make sure it works. What we got to keep were the rules of the game. So what we did is we took the game of Among Us, and we made a VR version of that game. Mike Traficante: I don’t know about daunting. CGMagazine: What ran through your mind when you found out you were going to be working on Among Us VR? Along with how Schell Games sussed out their own challenges along development. As the game inches closer to a Holiday 2022 release, CGM’s Clement Goh had a chance to sit remotely with Traficante and learn more about Among Us’ new VR twists. A few brief trailers would show off the cel-shaded iterations of InnerSloth’s original map aboard The Skeld. ![]() Schell Games has kept most of its development for Among Us VR under wraps. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |